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The bones tool can be a great way to simplify the shape tween process in flash - shape tween can be a very klunky way of animating with the bone tool some simple shape tweens - especially limb animations are made very simple.
However this tool does have some serious limitations - such as obligatory black outlines and some erratic behaviours that will hopefully be ironed out in future revisions
I will run through a very simple example of how to use the bone tool below:
1. Create a new flash file
2. draw or import a picture of a hand and arm
3. use the bone tool and draw out a bone by clicking and dragging for the upper arm.
4. Do the same for the forearm
5. continue creating bones for the hand.
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6. You can then animate the hand and arm by creating keyframes (F6) in the main timeline and clicking on the circular handles on the hand.
- The bones have IK (inverse kinematics) which basically means there is a heirarchy - if you rotate the first handle all the bones will rotate with that handle - if you move the handle on one of the fingers only that handle will move.
- You need to understand that each bone has limits to what it controls so don't go too crazy witht the range of movement or your lines will cross over.
- You cannot edit the graphic after you have applied the bones - unless you delete the bones
- There are more powerful parameters you can access in the properties tab - but that needs to be covered in another tute.
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